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In tangible gameplay terms, the choice is negligible. Each comes with specific effects - Marcus makes it cheaper to recruit soldiers, for instance, while ex-mercenary Kestral boosts your tax income without annoying the populace - and you can choose a different knight at the start of each mission depending on what you think lies ahead. Aiding you in your quests, and acting as your emissaries on the ground, are a group of knights.
#The settlers game comparison series#
The uninspired single player campaign casts you as a king trying to unite the shattered Darion empire across a series of objective-based missions. All towns must be built around the central marketplace - this is where goods depart and arrive, and where town festivals take place. Taken alongside the unplayable bug-riddled DS version, Blue Byte seems more than a little out of its depth trying to keep its flagship series in line with the demands of modern gaming.
#The settlers game comparison Patch#
When a game has to download a 100Mb patch to fix some pretty major issues so soon after going on sale, and yet still can't guarantee that all the menu selections will actually work first time, we're clearly not talking about a game that has benefited from state of the art coding techniques. There's clearly been an attempt to reconnect with what made the series so special, though this well-meaning scramble for credibility is undermined by some awkward design decisions and programming gaffes. So does Rise of an Empire, the sixth official Settlers game not counting the recent Settlers II remake, finally restore the tarnished series to its former glory? Fans gnashed their teeth and tried to think nice thoughts about the good old days. This identity crisis culminated in 2005's Heritage of Kings, a combat-skewed game with hero units and lumbering resource grinding that was virtually unrecognisable as a Settlers title. But as the years and sequels went by the game became more and more muddled, with more and more RTS trimmings, until it was pretty apparent that even Blue Byte didn't know what The Settlers was supposed to be any more. With two distinct strategy camps emerging, was The Settlers a city-builder or a real-time wargame? To begin with, it was very clearly a city builder with a rather sweet emphasis on the nerdy intricacies of trade routes. Populous and Sim City had set the stage, Dune II had arrived just one year before and Command & Conquer was only a few years away. It first arrived in 1993, slap bang in the middle of the whole God Game/Real Time Strategy upheaval. The Settlers has always been a curious beast.