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Public event EventHandler CanExecuteChanged //i'm not using this, but it's required by the interface Return true //mine always returns true, yours can use a new CanExecute delegate, or add custom logic to this method instead. always called before executing the command, mine just always returns true I've just added one in case I need access to the window directly. You don't have to add a parameter that takes a constructor. You can also change this delegate type if you need to. This is the method the command will execute. Set this delegate when you initialize a new object. }, new KeyGesture(Key.P, ModifierKeys.Control))) Ĭreate a simple WindowCommand class which takes an execution delegate to fire off any method set on it. InputBindings.Add(new KeyBinding( //add a new key-binding, and pass in your command object instance which contains the Execute method which WPF will executeĮxecuteDelegate = TogglePause //REPLACE TogglePause with your method delegate add this one statement to bind a new keyboard command shortcut public YourWindow() //inside any WPF Window constructor You can use this pattern to come up with your own quick keyboard shortcuts. When I construct the new WindowCommand to pass in with my binding, I simply indicate in my initializer, the method that I want the WindowCommand to execute. In my example below, my WindowCommand class takes a delegate that it will execute whenever invoked. For the execute method, simply implement whatever logic you need. As the command, pass in your arbitrary command class that implements ICommand. To link a keyboard shortcut, in the Window constructor simply add a new KeyBinding to the InputBindings collection. Private void M圜ommandExecuted(object sender, ExecutedRoutedEventArgs e)ĭocumenting this answer for others, as there is a much simpler way to do this that is rarely referenced, and doesn't require touching the XAML at all. Put these in the command bindings for the UI element under which it should work for (e.g., the window) and the method:
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And since menu items understand keyboard gestures, they'll automatically display your shortcut key in the menu items text, if you hook that command up to your menu item.Ĭreate static attribute to hold a command (preferably as a property in a static class you create for commands - but for a simple example, just using a static attribute in window.cs): public static RoutedCommand M圜ommand = new RoutedCommand() Īdd the shortcut key(s) that should invoke method: M圜(new KeyGesture(Key.S, ModifierKeys.Control)) Ĭreate a command binding that points to your method to call on execute. This enables the shortcut keys to work even if they're not hooked up to any controls. Commands are implemented as RoutedCommands.
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Note: If you need to batch add the specified checkbox symbols in future, you can select the rows, and then click the specified checkbox symbol from the Bullets drop down list directly.One way is to add your shortcut keys to the commands themselves them as InputGestures. Click the OK button in the Define New Bullet dialog box.Īnd now the specified checkbox symbol is added at the font of each row in bulk at once.
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Please (1) select Windings 2 from the Font drop down list (2) select one of checkbox symbols from below table and (3) click the OK button. In the opening Define New Bullet dialog box, please click the Symbol button. Select the content you will add the checkbox symbols for, and click Home > Bullets > Define New Bullet. This method will guide you to define the specified checkbox symbol as your custom bullets, and then you can easily insert multiple checkbox symbols in bulk by applying the custom bullets.